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Old 05-20-2019, 05:16 AM   #48
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This was a good article

(Scientific American) The Real Reason Fans Hate the Last Season of Game of Thrones-- It's not just bad storytelling—it’s because the storytelling style changed from sociological to psychological, By Zeynep Tufekci
The show did indeed take a turn for the worse, but the reasons for that downturn goes way deeper than the usual suspects that have been identified (new and inferior writers, shortened season, too many plot holes). It’s not that these are incorrect, but they’re just superficial shifts. In fact, the souring of Game of Thrones exposes a fundamental shortcoming of our storytelling culture in general: we don’t really know how to tell sociological stories.

At its best, GOT was a beast as rare as a friendly dragon in King’s Landing: it was sociological and institutional storytelling in a medium dominated by the psychological and the individual. This structural storytelling era of the show lasted through the seasons when it was based on the novels by George R. R. Martin, who seemed to specialize in having characters evolve in response to the broader institutional settings, incentives and norms that surround them.

After the show ran ahead of the novels, however, it was taken over by powerful Hollywood showrunners David Benioff and D. B. Weiss. Some fans and critics have been assuming that the duo changed the narrative to fit Hollywood tropes or to speed things up, but that’s unlikely. In fact, they probably stuck to the narrative points that were given to them, if only in outline form, by the original author. What they did is something different, but in many ways more fundamental: Benioff and Weiss steer the narrative lane away from the sociological and shifted to the psychological. That’s the main, and often only, way Hollywood and most television writers tell stories.

[snip]

The initial fan interest and ensuing loyalty wasn’t just about the brilliant acting and superb cinematography, sound, editing and directing. None of those are that unique to GOT, and all of them remain excellent through this otherwise terrible last season.

One clue is clearly the show’s willingness to kill off major characters, early and often, without losing the thread of the story. TV shows that travel in the psychological lane rarely do that because they depend on viewers identifying with the characters and becoming invested in them to carry the story, rather than looking at the bigger picture of the society, institutions and norms that we interact with and which shape us. They can’t just kill major characters because those are the key tools with which they’re building the story and using as hooks to hold viewers.

In contrast, Game of Thrones killed Ned Stark abruptly at the end of the first season, after building the whole season and, by implication, the entire series around him. The second season developed a replacement Stark heir, which appeared like a more traditional continuation of the narrative. The third season, however, had him and his pregnant wife murdered in a particularly bloody way. And so it went. The story moved on; many characters did not.

The appeal of a show that routinely kills major characters signals a different kind of storytelling, where a single charismatic and/or powerful individual, along with his or her internal dynamics, doesn’t carry the whole narrative and explanatory burden. Given the dearth of such narratives in fiction and in TV, this approach clearly resonated with a large fan base that latched on to the show.

In sociological storytelling, the characters have personal stories and agency, of course, but those are also greatly shaped by institutions and events around them. The incentives for characters’ behavior come noticeably from these external forces, too, and even strongly influence their inner life.

[snip]

When someone wrongs us, we tend to think they are evil, misguided or selfish: a personalized explanation. But when we misbehave, we are better at recognizing the external pressures on us that shape our actions: a situational understanding. If you snap at a coworker, for example, you may rationalize your behavior by remembering that you had difficulty sleeping last night and had financial struggles this month. You’re not evil, just stressed! The coworker who snaps at you, however, is more likely to be interpreted as a jerk, without going through the same kind of rationalization. This is convenient for our peace of mind, and fits with our domain of knowledge, too. We know what pressures us, but not necessarily others.

That tension between internal stories and desires, psychology and external pressures, institutions, norms and events was exactly what Game of Thrones showed us for many of its characters, creating rich tapestries of psychology but also behavior that was neither saintly nor fully evil at any one point. It was something more than that: you could understand why even the characters undertaking evil acts were doing what they did, how their good intentions got subverted, and how incentives structured behavior. The complexity made it much richer than a simplistic morality tale, where unadulterated good fights with evil.

The hallmark of sociological storytelling is if it can encourage us to put ourselves in the place of any character, not just the main hero/heroine, and imagine ourselves making similar choices. “Yeah, I can see myself doing that under such circumstances” is a way into a broader, deeper understanding. It’s not just empathy: we of course empathize with victims and good people, not with evildoers.

But if we can better understand how and why characters make their choices, we can also think about how to structure our world that encourages better choices for everyone.
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